Newbie Doing Sprite Candy
Blitz3D Forums/Blitz3D Userlibs/Newbie Doing Sprite Candy
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Hello there, So it has been awhile since I have been tinkering around with Blitz3D and I am trying to get back into it. I am trying to use SpriteCandy to do my 2D images in the 3D component and I can't even get screen positioning correct... I am trying to create a 1280x1024 screen resolution and position a 1280x1024 background image starting in the upper left of the screen and stretching all the way to the lower right. For some reason my background at coordinates "0,0" start way off of my screen. The 0,0 origin is far off screen and I do not know why. In addition, the 1280x1024 background I created does not fill up the entire 1280x1024 view. See the following code: ;Resolution Const Screen_Width = 1280 Const Screen_Height = 1024 Graphics3D Screen_Width, Screen_Height, 0, 1 SetBuffer BackBuffer() ; INCLUDE Include "sprite candy.bb" ;Sprite Candy -- Awww Yea ; CREATE CAMERA, LIGHT, BACKGROUND Cam = CreateCamera() ; CREATE THE HUD HUD% = HUD_Create (Cam) ; LOAD IMAGE RESOURCES Resource1% = HUD_LoadImageResource ("background.png") ;background ; CREATE LAYERS Layer_Background% = HUD_CreateLayer(HUD, Resource1) ;background layer ; CREATE IMAGE OBJECTS Image_Background% = HUD_CreateImage (Layer_Background, 0,0) ; ------------------------------------------------------------------------ ; MAIN LOOP ; ------------------------------------------------------------------------ While Not KeyDown(1) HUD_Update RenderWorld Flip 0 Wend HUD_RemoveAll True End Does anyone have thoughts on how to fix it? I am very frustrated by what seems like such a "simple" problem. Thanks, -Gk2k |
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Is it possible that sprite candy cannot read a 1280x1024 sized texture? I have been fooling around with it and the width seems to clip (and repeat the image) starting at 1000 pixels in... |
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Texture's size must be to the power of 2 128x128 1024x512 2x2 32x64 So if Sprite Candy uses textures, then that would be the problem.. or the answer. |
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Thank you, that makes sense. Do you know, then, if textures draw on the screen by default starting in the center, or from the upper left corner of the texture? I am trying to draw textures beginning from the upper left point of the image. |
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GK2k Look up HUD_SetObjectOrigin in your SC manual. By default, objects (including images) have a centre origin, however you can use HUD_SetObjectOrigin(object_name, -1,-1) to set an object's origin to top left (for example). (Don't forget, SC has an internal screen resolution of 640x480) |
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Thank you both for your help. I am going to study the manual more closely. :) |