Any prolific SpriteCandy users?
Blitz3D Forums/Blitz3D Userlibs/Any prolific SpriteCandy users?
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I have several images that I have created as types using the HUD_CreateImage command. I can drag the images around the screen with the mouse and I want to know if an image has collided with another and I want to know what 2 images have collided. How can I do this using SpriteCandy's collision commands given that HUD_ObjectHitsObject can only check between to specific objects? The type is like so: type picture field picimage field picname$ end type Then I create the types: my.picture = new picture my\picimage=HUD_CreateImage(CatPic) my\picname$="cat" my.picture = new picture my\picimage=HUD_CreateImage(DogPic) my\picname$="dog" my.picture = new picture my\picimage=HUD_CreateImage(BirdPic) my\picname$="bird" |
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Looking through the sample code and trying to remember what I did I think you just have to loop through the objects real quick. I would get the handle of the image you currently are dragging, and while its being dragged loop through the other images and do a objecthits check to see if they are colliding. Check out Collision Shape Demo 1 to get an idea of how they do it. |
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That will work, thanks a lot. I did not realize I could just get the handle of the picimage field of the object being dragged. By the way there is an example in the demo source code where there are a bunch of asteroids flying around all colliding with each other. In the demo the asteroids are created in an array then the collision check is done in a loop... For i = 1 To NUMCOMETS For j = 1 To NUMCOMETS ...check collision here... Any idea how this would be done if the asteroids were types? |