Particle Candy - Returning Particles

Blitz3D Forums/Blitz3D Userlibs/Particle Candy - Returning Particles

Mortiis(Posted 2008) [#1]
Does anyone know how can I return the particles in a function, is there any function to do that? All I saw is returning the emitter but not the actual particles as entities.


Ross C(Posted 2008) [#2]
You mean get the surface used for the particles? Particle candy is a single surface based system, so the best you could do, it probably grab the vertex co-ords i reckon.


Mortiis(Posted 2008) [#3]
Hmm, well I have the same problem I had with sprite candy, I want to render particles seperately so they don't get affected by post process.

EDIT: Ah, ok I just rendered "PTMsh" separately and everything's fine now.