Race cars performance in JV-ODE

Blitz3D Forums/Blitz3D Userlibs/Race cars performance in JV-ODE

Santiworld(Posted 2008) [#1]
Hi...
i make a race cars game with jv-ode...

all works perfect, i have 12 race cars in the track driven like crazys..

i use the jvode car demo to make my cars... and now have some question...

i multiply * 2 the gravity to have more pression in the cars, to reduce the slices....

how to emulate the force of aleron speed effect; apling a force from top to down to each cars? depending the speed to increse or reduce?


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anothers question...
żexist a opensourse for Real racecar simulation in ODE?
żexist a demo for odecars in multiplayer via LAN or IP?

sorry my english.
thanks!!...

Santiago


VIP3R(Posted 2008) [#2]
To apply a force from the top down, use either dBodyAddForce() or dBodyAddForceAtPos() on the car body and apply the force on the y-axis.

There's a free race car simulation project (for non-commercial use) called Racer that uses ODE here... http://www.racer.nl/

There are no demos showing networked ODE cars, another JV-ODE user has networked cars across a LAN successfully though.


Santiworld(Posted 2008) [#3]
thanks vip3r..