Race cars performance in JV-ODE
Blitz3D Forums/Blitz3D Userlibs/Race cars performance in JV-ODE
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Hi... i make a race cars game with jv-ode... all works perfect, i have 12 race cars in the track driven like crazys.. i use the jvode car demo to make my cars... and now have some question... i multiply * 2 the gravity to have more pression in the cars, to reduce the slices.... how to emulate the force of aleron speed effect; apling a force from top to down to each cars? depending the speed to increse or reduce? ------------------- anothers question... żexist a opensourse for Real racecar simulation in ODE? żexist a demo for odecars in multiplayer via LAN or IP? sorry my english. thanks!!... Santiago |
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To apply a force from the top down, use either dBodyAddForce() or dBodyAddForceAtPos() on the car body and apply the force on the y-axis. There's a free race car simulation project (for non-commercial use) called Racer that uses ODE here... http://www.racer.nl/ There are no demos showing networked ODE cars, another JV-ODE user has networked cars across a LAN successfully though. |
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thanks vip3r.. |