Can't decide

Blitz3D Forums/Blitz3D Userlibs/Can't decide

H. T. U.(Posted 2008) [#1]
I've been working for some time on a game of mine, and I'm as far as I can get without desparetly needing physics. I've been making a phisics engine with blitz commands but progress is extremely slow (I'm stuck on vertex commands). I need a engine that doesn't have specific breaking points but calculates break positions on the fly based on physical parameters (strength, elasticity, etc.). My physics engine will do that eventually (it uses a "substance" system), but by the time it's ready, I might have a game sequel. Any engine suggestions?


Tab(Posted 2008) [#2]
PhysX -> http://www.rubux.net/


Mortiis(Posted 2008) [#3]
JV-ODE


H. T. U.(Posted 2008) [#4]
JV-ODE looks interesting, but I can't figure out how to use Physx's .rar files (and hence can't get it to run, wrong location?). I also couldn't find documentation on either of them :(


Naughty Alien(Posted 2008) [#5]
..Physx is damn easy to use...and Render is very responsive guy..


VIP3R(Posted 2008) [#6]
There's lots of ODE documentation on the wiki here...

http://opende.sourceforge.net/wiki/

and the official ODE website here...

http://www.ode.org/


H. T. U.(Posted 2008) [#7]
Vip3r: thanks, but I can't tell if it has support for breaking (I might be able to add it, but that's the problem I currently have with my engine).

I finally found the other files (including the "help" file). They weren't where I expected them, but there is little documentation (no command reference).


VIP3R(Posted 2008) [#8]
Check the 'Manual' link on the wiki pages, you can find references for the functions there.

In ODE you can join several objects together with joints, then break them apart depending on the information provided by joint feedback. For example... if you connected several spheres to form a chain/rope with ball joints, then raised it off the ground, you could measure the force/torque each ball joint is sustaining. When the force has reached whatever threshold you've set, you can break/destroy the joint.

Each joint can be setup individually for elasticity etc.


H. T. U.(Posted 2008) [#9]
I'm referring to Physx, I have all the information I need for ODE.

Thanks for the joint info, but the Physx breaking and tearing are closer to what I want.


VIP3R(Posted 2008) [#10]
You're welcome.


H. T. U.(Posted 2008) [#11]
Still can't find a Physx command reference.


Naughty Alien(Posted 2008) [#12]
how come? You should have it with purchased copy...


Doiron(Posted 2008) [#13]
I think he's just looking around, and didn't buy anything yet...


H. T. U.(Posted 2008) [#14]
Yup.