Stopping a ball from rolling down hill in easytok?
Blitz3D Forums/Blitz3D Userlibs/Stopping a ball from rolling down hill in easytok?
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Is there a way to keep a ball from rolling down a hill using easytok? an example would be the main character (a ball) rolls up a hillbut stops half way, is there a way to keep it from rolling backwards, as if you were putting on brakes? any help would be much appreciated |