searching for advice ode collision, or blitz...

Blitz3D Forums/Blitz3D Userlibs/searching for advice ode collision, or blitz...

Santiworld(Posted 2008) [#1]
hi, i making this game, style like gta...

screenshot:


scenary:


download link :
http://www.latatoy.com.ar/files/Remisero%20Latatoy%20Demo.rar

in the Demo i use my own car physics...

now i go to use Ode physics to make this game...
my question is...
how can i use the collision, to the scenary. for vehicules, i can use ode, like the car demo, for the humans too, but, how is the best way to make buiding collisions and scenary...
i make this question becouse this scenary is very big...

saludos...
Santiago


VIP3R(Posted 2008) [#2]
You can use both Blitz and ODE collisions if you need to.

If the scenery is a single very large mesh, you could try splitting the mesh into smaller sections, then use each section only where physics collisions are needed. Technically this only needs to be done for the TriMeshes, the visual (Blitz) mesh can remain as one single mesh, but I'm quite sure the GTA games split both the scenery and physics meshes into multiple segments and use a LOD type system to only use meshes near the player.

You might find the single large mesh will still work ok as a TriMesh, if you don't have problems with objects falling through the floor it should be fine to use it.


Jerome Squalor(Posted 2009) [#3]
hey latatoy, can you update the link above, i'd really like to try this game but i keep getting a MAV.


Santiworld(Posted 2009) [#4]
hi jerome, try in www.latatoy.com
somewhere in the flash page, there is a download link for the game...
but is older, i don't know if works now..

that is a test for a physics car... is far to be a game :)


Jerome Squalor(Posted 2009) [#5]
hey latatoy, i already tried the link on your website and it still shows a MAV when i run it.