AShadow lib - ACopyMesh
Blitz3D Forums/Blitz3D Userlibs/AShadow lib - ACopyMesh
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a). Does anyone knows how I can use the ACopyMesh function? I read in the documentation: ACopyMesh(dest_entity,parent=0,ShadowMode=1,ShadowRange#=-1, SoftSelfShadingMODE=-1) Where is the source_entity? b). I have build a mesh using CreateMesh function (etc.) and I want this mesh to be a receiver. How I can do this? Thanks! |
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a) those A~ functions work exactly like the original blitz3d functions: http://www.blitzbasic.com/b3ddocs/command.php?name=CopyMesh&ref=3d_cat b) ACreateMesh() maybe? ;) alternative: CreateReceiver( themesh ) simple enough ;P |
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You mean after the ACreateMesh function I can add surfaces and vertexes using the Blitz3D built in commands? I am try to make a bite http://web.archive.org/web/20040904123547/www.blitzcoder.com/cgi-bin/showcase/showcase_showentry.pl?id=makakoman04012003155225&comments=no terrain be a shadow receiver... |
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I could never get AShadow to work with terrains. That is why I dont use it anymore. |
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Same here ... AShadow has some great features but it is a disaster to combine with Blitz terrains and sprites. |
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ok, Here is what I've done so far: http://www.moraldigames.com/Temp/Test.zip I use the AShadow with the B.I.T.E. Blitz Infinite Terrain Engine (see link above) and Mesh Factory libs. Drive the spaceship with the arrow keys. Press [SPACE] to toggle the auto camera mode ON/OFF. When auto camera mode is off you can rotate the view using the keys in NUM PAD (press NUM5 to reset view) Move forward/backward [A]/[Z] Move up/down [S]/[X] Note: The terrain is infinite. and you only need 3d coordinates to place your stations, ships etc. |