Devil Shadow System

Blitz3D Forums/Blitz3D Userlibs/Devil Shadow System

puki(Posted 2007) [#1]
Is there a working version of 'Game Sample' from DSS 06b?

It doesn't work with the latest version.


DareDevil(Posted 2007) [#2]
Hi

for last version download this

http://digilander.libero.it/eyeandlight/DSS_1.38a.rar

- Support "static shadow mesh" for Back-ground Static

bye ;)


Naughty Alien(Posted 2007) [#3]
Does this stencil shadow system casting/receiveing shadows over lightmapped geometry?


DareDevil(Posted 2007) [#4]
yes!


Naughty Alien(Posted 2007) [#5]
is there any special requirement for lightmapped caster/receivers in comparison with casters/receivers without lightmaps?? I have some problems to setting up that with andreymans stencil system...


bytecode77(Posted 2007) [#6]
well, lightmaps were always a problem with stencil shadows in blitz3d. thats because we cant hack that deep into the structure of blitz.


jtassinari(Posted 2009) [#7]
Hi Devils,

i'm trying to use your DSS with Physics, but i get in an error when i use the trimesh and your shading (even on a non shaded obj).

The problems seems to be here


> function InitVolumes() missing in your devilshadowsystem.bb

have you any idea how i can manage this?

thanks indeed,
cheer,

jTassnari
- [ http://www.absolute-line.net ] -