Tokamak Question...Impact Info?

Blitz3D Forums/Blitz3D Userlibs/Tokamak Question...Impact Info?

OrcSlayer(Posted 2006) [#1]
I need to be able to detect if a Tokamak object makes a collision at or greater than a specific velocity, for the purpose of playing a one shot sound effect (spent casing sound). I'm not very keen on Tokamak past "just making it work," so I have no idea what the easiest/most effective way to do this will be.

Can anyone help me out?


Tom(Posted 2006) [#2]
The collision info bank returns, amongst other information, the relative velocity of the collision.

Have you tried any collision code/demos yet to see how they work?


OrcSlayer(Posted 2006) [#3]
No I haven't...physics engines aren't my strong point, took me forever to figure out how to just get it running in my engine.

Could you point me to some examples that would be helpful then?