How Easy is EasyTok?

Blitz3D Forums/Blitz3D Userlibs/How Easy is EasyTok?

IKG(Posted 2006) [#1]
I am a beginner B3D programmer. I haven't even been using it for a year yet, but I still learn new things every day. Do you think EasyTok would be too hard for a B3D beginner?

If so, is there any other really simple physics library out there? I'm mostly interested in created simple ragdolls.

Thanks!


Boiled Sweets(Posted 2006) [#2]
If you want to create ragdolls and you are a beginner to b3d then EasyTok is the *EASIEST* way in, however it's still a steep learning curve cos this stuff isn't the easiest stuff to do.

I'm not saying it cannot be done -- there are 2 schools of thought...

1. Start small and progress...
2. Throw yourself in the deep end and swim like f***.

It's all down to yourself, I like to dive in the deep end with arm bands on.

I like to think I am an intermediate b3d programmer and am new to Tokamak / EasyTok but I can highly recommend EasyTok if thats what you wanna do.

Have you tried the demos, looked at the code? If it leaves you needing to go lie down for 10 mins then try approach 1 (see above) however if you think "oh lets try this, lets try that", use get EasyTok and go, go go....

Hope that helps.


IKG(Posted 2006) [#3]
Well I was also a little confused by another topic on EasyTok that I read before...

Can I load up a .b3d map and implement physics into it? I thought I read something about how you can only load 3dmax s or something like that...

Can someone please enlighten me?


Vorderman(Posted 2006) [#4]
I don't know specifically about Easytok, but the normal tokamak library has a function to build a collision mesh (for the physics) from any loaded mesh, be it a b3d, 3ds, whatever.


IKG(Posted 2006) [#5]
That's way too advanced for me though, so I'm not even considering tokamak as one of my options.

What about loading a .b3d level, and just placing some balls in that move around when collided with the player/camera? Easy?


H&K(Posted 2006) [#6]
I got easytok last week.
It is really easy to use, and any restrictions on it are noramly restrictions in Tokamak (which it uses)


Filax(Posted 2006) [#7]
IKG Yes you can define easily physic under your 3D software :)
all EasyTOK examples with level design are made fully under
3DS Max.


Tim(Posted 2007) [#8]
its sad, maybe im stupid, i looked the examples but i can't get my 3d object get loaded..

i use:
ring = LoadAnimMesh("data/ring.b3d")
TOK_CreatePhysicFromMesh(ring)

the ring mesh contains the following name tag:
[STATIC=Ring] [TYPE=2]

in the mainloop i call:

TOK_RefreshPhysic(1.7/AppFPS,10)
UpdateWorld()
TOK_RefreshEasyTOK()
RenderWorld()

can anybody help me there?

its really frustrating :(
easytok isn't really easy for me or im too stupid to handle it


Filax(Posted 2007) [#9]
"its really frustrating :( easytok isn't really easy for me or im too stupid to handle it"

Maybe read the manual before scream about EasyTOK ? Or maybe you can look the examples :

Beginning - From 3D scene 01.bb

Or

Beginning - From 3D scene 02.bb

It's exactly that you want...


nrasool(Posted 2007) [#10]
Hi Filax,

Just to add on from what Tim had previously mentioned, I have checked in the doc/help and examples before asking here...

Can you use LoadAnimMesh to load up your scene without needing to use TOK_CreatePhysicFromMesh, eg


It just my camera and scene collision is not working, and just wanted to check this


Filax(Posted 2007) [#11]
Reply via email. I hope it's ok now :)


Tim(Posted 2007) [#12]
hey filax im not screaming dude,
and of course i read the manual and i tested all examples..

it doesnt work for me (the manual isnt really much, is it..)

i didnt get a mail by you.. send to tim@... plz

i can send you my scripts, its mainly the code from the examples..

if you say dont scream, does it mean you are lazy hearing that it doesnt work or what?

you could be more supportive, easytok isnt the only thing i bought of you..


Filax(Posted 2007) [#13]
send me your scene and a 'small' example to see the problem.
usually nobody get problems with easytok. It's maybe
a little stuff that you forget during initialisation :)
(3ds max (8 or less) scene needed, not only B3D file)

Questions :

- What the program used to save your B3D file ? because with
some softwares, the B3D structur seem modified (with Giles
for example), all my test are made with 3DS max and
3Dpipeline.

- Do you try to load the 3DS max scene, example :
Simple_Scene01.max and explore it ? all the examples
of the EasyTOK package work correctly.

- Do you use the B3D extension of 3D pipeline ?
because you must de-activate this option under 3D pipeline !
Why ? because this option change the scene structur, and
create an error.

"you could be more supportive" i'm sorry but i do all my
best, when users send me emails :) If you write only
on this topic, i can't be here all the time ! Do you
understand? I assume alway support to the customers who
get problems, even after a year, for a product priced to 20
euros. Sorry,i'm not autodesk or adobe :) Just a blitz
user like you :) I can't do a full support 24/24.

Donc panic Tim :) there is a solution i'm sure :)


Happy Sammy(Posted 2007) [#14]
Hi Filax,

It seems that EasyTok has been quiet for a while...

Just discover running the file "Beginning - Ship 01.bb" and I find that there is no ship on screen, only the plane. Please help.

Thanks in advance.


Filax(Posted 2007) [#15]
Hi sammy.

Can you clarify the problem ? do you get error message ?
actually i'm working on a conversion of easytok for the
blitz3dSDK and a version of easytok but for newton...

I'm busy :)


Happy Sammy(Posted 2007) [#16]
Hi Filax,

1. I don't get any message. There is nothing on screen except the floor...


2.
a version of easytok but for newton...

Do you mean that the next version the physics engine of EasyTok will be Newton instead of tokamak?

Thanks in advance.


Filax(Posted 2007) [#17]
I don't know for the moment sammy. The engines have similar
functions but newton seem more precise than tokamak.


Fuller(Posted 2007) [#18]
I recently bought your product and looked at the ship example. Is there supposed to be a ship there?
And how do you create a collision box around a mesh?
my atempt:


Sorry for kinda taking over the thread


Panno(Posted 2007) [#19]
any news on easytok ?


Happy Sammy(Posted 2007) [#20]
Hi Panno,

Did you use EasyTok in your game?
:)


Panno(Posted 2007) [#21]
ya i have easytok but no game with it at the moment