What is convex hull?

Blitz3D Forums/Blitz3D Userlibs/What is convex hull?

Happy Sammy(Posted 2005) [#1]
Hi all,

What is convex hull? How is it related to tokamak?

Thanks in advance.
Sammy
:)


VIP3R(Posted 2005) [#2]
Here's some Convex hull wiki info...

http://en.wikipedia.org/wiki/Convex_hull

...it's used for fast complex collision detection.

Convex hull (from Bullet GJK) is currently being added to ODE too.


Happy Sammy(Posted 2005) [#3]
I see. Thanks

Sammy
:)


Picklesworth(Posted 2005) [#4]
You can use v0.1 of my editor which I made a while ago to easily create convex hulls based on objects or parts of objects. (Among other Tokamak-related tasks...)
Don't expect much out of it beyond that and boxes though... Read the readme/release notes for more help. Sorry if it's a bit fiddly :) It beats messing around with Adjacency, though!
http://crumbsoftware.f2o.org/index.php?p=products/ape/

I've also used that program for placement of information nodes on objects for interactive models with information about seperate points, but that's not important.


Happy Sammy(Posted 2005) [#5]
Hi Mr. Picklesworth,

1. Could APE be used for creating Tokamak physics and then the data could be immediatley used in Blitz3d? (ie. similar to KODE)?

2. Are there any (video) tutorial for learning this interesting APE? (sorry, I am quite new to Tokamak and ODE)

Thanks in advance.
Sammy
:)