Ragdoll Sourcecode
Blitz3D Forums/Blitz3D Userlibs/Ragdoll Sourcecode
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OK, here's the source to the ragdoll demo. You'll need the media from the demo ZIP file, which is here - http://www.jameskett.dsl.pipex.com/Ragdoll.zip One thing I forgot to say about the demo - you press SPACE to release the ragdoll, but you can press it again to cause him a bit more pain and make him fall apart...:) Enjoy! |
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Excellent, thanks Vorderman! |
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Nicely done :D This could work as a nice ragdoll tutorial, if somebody feels up to it. |
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Vorderman : codebox, not code ;] |
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OK, changed to codebox - much better! |
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Thanks, this is really appreciated :) Rhy |
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Err... the source dosn't work, i copied and pasted the code, then downloaded and extracted the files, and all that crap. for somereason its has problems with the tokamack engine thingies. Why does it NEED the tokamack and what does tokamak do? :( |
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You'll need the Tokamak DECLS file etc... all correctly installed for it to work - the demo contained only the media (.b3ds etc..) required to compile - have a look at the Tokamak forums here - http://playerfactory.proboards25.com/ - for links to download the Tokamak lib and set it all up. In this demo Tokamak is used for the limbs on the ragdoll, to provide collisions and joints and forces etc... |
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hmmm make animated b3d of human. animate human walking if human hit, stop animating, trigger above code.. WAHEY :D |
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by Wahey do you mean that it worked? If so, DEMO PLEASE! |
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Not had time yet, but i could give it a go. I was simply saying "we could..." :D |
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It is possible to download archive ? |
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zip file won't download :( d. |
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I think I deleted that file ages ago - this is a very old thread. I'll see if I can find it again, though no promises. |
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Egads, do I have to rescue everyone's projects?! http://www.hi-toro.com/blitz/ragdoll.zip [750k] |
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Very cool. I like this Tokamak stuff. |
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Can somebody uploade the zip-file please? :( when i copy and paste the code: "entity does not exist" on this line: "PositionEntity ragdoll1\mesh[a],EntityX#(e,1),EntityY#(e,1),EntityZ#(e,1)" i have change the Mesh "test" |