Changing TOK objects once created
Blitz3D Forums/Blitz3D Userlibs/Changing TOK objects once created
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I have need to change a TOK object's properties once created, such as changing the dimensions of a cube. This is when the TOK simulator is 'paused'. Currently I destroy the TOK object and create another using my existing object create and delete functions, but I get some erratic bugs occur as a result, blitzcc.exe crashing out in seemingly random places. Anyone got any tips how best to edit objects once created? Cheers, |
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Try just removing the geometry and after adding a new one try calling TOKRB_UpdateBoundingInfo |
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Cheers. I'll give that a go. |