stupid tokamak questions

Blitz3D Forums/Blitz3D Userlibs/stupid tokamak questions

Kalisme(Posted 2005) [#1]
yup, its me again... asking more ignorant questionts... *sigh*... oh well... here I go:
1. is there any good guids to using joints for tokamak?
or can someone give a quick brief explanation?

2. I was thinking on doing a gam were the main charecter is pre-animated, but the monsters are contolled by tokamak physics and leave rag doll corpses... is there any way of doing a "collision elipsoid" like objects around the charecter? (not effected by physics too much... sits up strait all the time... doesn't flip...) so pretty much like default blitz3d collisions done in Tokamak? (yes... I do know that sounds stupid... but i was just interested)

thank you for any help


IPete2(Posted 2005) [#2]
...Er this may be a stupid answer I'm afraid...

...when you say joints...did you see the hinge demo? There are a couple of boxes with a ball and hinge joint on them. They were part of the Tokamak wrapper 3 or 4 demo?

IPete2.