Exploding rigid bodies

Blitz3D Forums/Blitz3D Userlibs/Exploding rigid bodies

JoshK(Posted 2005) [#1]
Any advice on solving this? Is this just something ODE likes to do?


JoshK(Posted 2005) [#2]
Hmmm...it only really happens when I use dBodyAddForceAtPos, instead of dBodyAddForce. dBodyAddForceAtPos() seems to add a lot more energy in general.