Why does dBodyAddForceAtPos add so much force?

Blitz3D Forums/Blitz3D Userlibs/Why does dBodyAddForceAtPos add so much force?

JoshK(Posted 2005) [#1]
duh


wizzlefish(Posted 2005) [#2]
I don't know much about ODE, but usually you are allowed to change the values.


JoshK(Posted 2005) [#3]
THanks. That's brilliant. I wasn't aware that I could input a DIFFERENT variable into the function.


WolRon(Posted 2005) [#4]
Well Halo, his response was about as vague as your question. What's the problem?


Wayne(Posted 2005) [#5]
my guess is probobly got your relative and global coordinates mixed up.


wizzlefish(Posted 2005) [#6]
Usually physics engines let you change the amounts of force added.

But I'm not exactly sure what answer I should give to "duh."


Jeroen(Posted 2005) [#7]
Typish Halo-ish. Insults, and expecting to be helped with lousy posts.


JoshK(Posted 2005) [#8]
No, it was due to imprecision on OpenGL's depth buffer calculation, and I figured it out and removed my question long ago.

I rule all.


wizzlefish(Posted 2005) [#9]
Maybe someday...or not.


JoshK(Posted 2005) [#10]
You are 11 years old. You don't know anything.

Idiot.


wizzlefish(Posted 2005) [#11]
I'm not 11.


Damien Sturdy(Posted 2005) [#12]
Are you Ronery, Halo?


Shagwana(Posted 2005) [#13]
I think this thread has run its due corse. Name calling and even number calling is not needed.