Why ... why ... why... :(

Blitz3D Forums/Blitz3D Userlibs/Why ... why ... why... :(

Paolo(Posted 2004) [#1]
I just don't understand...

Leave the code running for a few seconds and tell why the box just
keep rebounding stupidly until it gets into the hole... WHY just
can't get freeze as it would happen in any simple simulation...
... WHY just can't it remains OUT of the animated bodies...

I believe this has nothing to do with the Sweenie's wrapper, but
with Toka ... Why would care releasing a lib with just a ridiculous bug,
this is not even a complex simulation ... :(

Please tell me I'm wrong... WHAT THE HELL IS HAPPENING???



Thanks
Paolo.


Sweenie(Posted 2004) [#2]
Making the three static boxes separate ab's (and by calling TOKAB_UpdateBoundingInfo) prevents the rb from "jumping" but it still doesn't prevent the rb from slowly moving inside the tall static box.
This is a VERY bad behaviour from the Tokamak-sim and I guess it's why many people choose not to use Tokamak.
If the Tokamak-crew just got rid of these nasty bugs I think Tokamak would be one of the best physics-sims around.
In the end I don't think users wants lots and lots of features but instead a fast and stable simulation.


Paolo(Posted 2004) [#3]
Thanks Sweenie,
it works better now, and I think I can make a workaround for the box to not go inside the AB.