Making of XNon Tutorial

Blitz3D Forums/Blitz3D Tutorials/Making of XNon Tutorial

simonh(Posted 2010) [#1]


Here is an excellent new tutorial by Blitz user 'Teasey':

I just wanted to let you guys that I have finished my last (large) Blitz tutorial for everyone to see/read/absorb.
I'm sending this directly to you so that it can be shared with all Blitz-related coders.
This way I hope this tutorial will have at least some use to some more people :)

The tutorial can be read online: http://www.bettiesart.com/tc/blitz/xnon/xnon.html
Or it can be downloaded directly: http://www.bettiesart.com/tc/blitz/The%20making%20of%20X-NON.zip

On my Blitz website more helpful tutorials and resources can be found: http://www.bettiesart.com/tc/blitz/
The focus is learning games programming in Blitz.

Thank you,

Teasy



Hotshot2005(Posted 2010) [#2]
very good :)


GIB3D(Posted 2010) [#3]
Nice :)

I was looking at the Tilemap code and found out that if you check the collisions separately, one for the X axis and another for the Y axis, it allows you to keep moving instead of just stopping whenever you collide. I wish Blitz3D would give the Normal of the collision in 2D just like it does in 3D.


Nate the Great(Posted 2010) [#4]
wow excelent work, looks like he practicly wrote a book on the thing. I wish I had something this in-depth as a beginner, woulda helped out a lot :)


T-C(Posted 2012) [#5]
Thank you for your kind words :)

The game X-NON is now also available,
with various new features:
- http://www.bettiesart.com/tc/xnon/

* link updated


Blitzplotter(Posted 2013) [#6]
This looks awesome, having a peek now ;)


T-C(Posted 2013) [#7]
Thank you for taking the time to take a peek :)