Blend FastEXt texture and FragMotion modeler

Blitz3D Forums/Blitz3D Programming/Blend FastEXt texture and FragMotion modeler

Yue(Posted 2013) [#1]
			<Property Name="Rotation" Desc="" DataType="datatype:Angle" EnumValues="" DefaultValue="0" 

PropFlags="" MinValue="" MaxValue="" InsertAfter="Y Scale" />
		</Class>
		<Class Name="Material" Desc="" CreateFlags="Copy|Delete|Rename" IconFile="" Expand="True" 

InsertAfter="Texture" >
			<Property Name="Blend" Desc="" DataType="datatype:DropDownEnums" 

EnumValues="./Schema/EnumLists/Blitz3d/BrushBlend" DefaultValue="Alpha" PropFlags="" MinValue="" MaxValue="" 

InsertAfter="Transparency" />
			<Property Name="FX" Desc="" DataType="datatype:Flags" EnumValues="./Schema/EnumLists/Blitz3d/BrushFX" 

DefaultValue="Nothing" PropFlags="" MinValue="" MaxValue="" InsertAfter="Blend" />
		</Class>
	</ClassFolder>
	<EnumListFolder Name="EnumLists" Expand="True" InsertAfter="DataTypes" >
		<EnumListFolder Name="Blitz3d" Expand="True" InsertAfter="TextureLayerValues" >
			<EnumList Name="TextureFlags" Desc="" Expand="True" InsertAfter="" >
				<EnumVal Name="Color" Desc="" Value="1" InsertAfter="" />
				<EnumVal Name="Alpha" Desc="" Value="2" InsertAfter="Color" />
				<EnumVal Name="Masked" Desc="" Value="4" InsertAfter="Alpha" />
				<EnumVal Name="Mipmapped" Desc="" Value="8" InsertAfter="Masked" />
				<EnumVal Name="Clamp U" Desc="" Value="16" InsertAfter="Mipmapped" />
				<EnumVal Name="Clamp V" Desc="" Value="32" InsertAfter="Clamp U" />
				<EnumVal Name="Spherical Environment Map" Desc="" Value="64" InsertAfter="Clamp V" />
				<EnumVal Name="Cubic Environment Map" Desc="" Value="128" InsertAfter="Spherical Environment 

Map" />
				<EnumVal Name="Store Texture In VRAM" Desc="" Value="256" InsertAfter="Cubic Environment Map" 

/>
				<EnumVal Name="Force High Color Textures" Desc="" Value="512" InsertAfter="Store Texture In 

VRAM" />
			</EnumList>
			<EnumList Name="TextureBlend" Desc="" Expand="True" InsertAfter="TextureFlags" >
				<EnumVal Name="Do Not Blend" Desc="" Value="0" InsertAfter="" />
				<EnumVal Name="No Blend or Alpha" Desc="" Value="1" InsertAfter="Do Not Blend" />
				<EnumVal Name="Multiply" Desc="" Value="2" InsertAfter="No Blend or Alpha" />
				<EnumVal Name="Add" Desc="" Value="3" InsertAfter="Multiply" />
				<EnumVal Name="Dot3" Desc="" Value="4" InsertAfter="Add" />
				<EnumVal Name="Multiply 2" Desc="" Value="5" InsertAfter="Dot3" />
                                <EnumVal Name="BUMP" Desc="" Value="6" InsertAfter="FE_BUMP" /> ; Here new flag
			</EnumList>
			<EnumList Name="BrushBlend" Desc="" Expand="True" InsertAfter="TextureBlend" >
				<EnumVal Name="Alpha" Desc="" Value="0" InsertAfter="" />
				<EnumVal Name="Multiply" Desc="" Value="1" InsertAfter="Alpha" />
				<EnumVal Name="Add" Desc="" Value="2" InsertAfter="Multiply" />
			</EnumList>
			<EnumList Name="BrushFX" Desc="" Expand="True" InsertAfter="BrushBlend" >
				<EnumVal Name="Full Bright" Desc="" Value="1" InsertAfter="Nothing" />
				<EnumVal Name="Use Vertex Colors" Desc="" Value="2" InsertAfter="Full Bright" />
				<EnumVal Name="Flat Shaded" Desc="" Value="4" InsertAfter="Use Vertex Colors" />
				<EnumVal Name="Disable Fog" Desc="" Value="8" InsertAfter="Flat Shaded" />
				<EnumVal Name="Disable Backface Culling" Desc="" Value="16" InsertAfter="Disable Fog" />
			</EnumList>
		</EnumListFolder>
	</EnumListFolder>
</schema>


According to the creator of fragmotion I can get new blends (Blend) for modifying the previous file textures.

But it does not work any suggestions.


Yue(Posted 2013) [#2]
Ok, no problem....

 <EnumVal Name="BUMP" Desc="" Value="5635" InsertAfter="FE_BUMP" /> ; Here new flag