Hello, I use your EXPERIENCE with Lotus particle system. Well, the fact is that I have a problem I can not find a solution which consists of a box that drops to a water source and that the effect need to crash the box with the water jump water.
my box =(
My code.
; Particula
ImgPart% = LoadLotusTileSet( "Data\particles.png", 59, 2, 4, 1, 0, 1 )
EmisorP% = CreateEmitter()
ApplyTexture EmisorP%, ImgPart%,3
PositionEntity EmisorP%,-5,1,0
SetEmitterSizeFrom EmisorP%, 2, 3
SetEmitterSizeTo EmisorP%, 7, 9
SetEmitterVelocity EmisorP%,.02,0,0
SetEmitterBlend EmisorP%,1
ERate# = .14
SetEmitterLifespan EmisorP%,5
SetEmitterColorFrom EmisorP%,210,240,255,.4
SetEmitterColorTo EmisorP%,90,100,149,0
SetEmitterRandomRotation EmisorP%,0,0,10
SetEmitterVelocityJitter EmisorP%,0,0,.05
TurnEntity EmisorP%,0,-90,0
SetEmitterColorJitter EmisorP%, 20,10,0,0,1,1,0
SetEmitterGravity EmisorP%, -.04
SetEmitterGravityJitter EmisorP%, .04, 1, 0
SetEmitterSizeJitter EmisorP%, .4,.4,.4,1,1,0
;SetEmitterBox P, .1,.1,.1
SetEmitterWeight EmisorP%, .02
SetEmitterCulling EmisorP%,1
SetEmitterSorting EmisorP%,1
SetEmitterWaitSpan EmisorP%,1
SetEmitterEmissionRate EmisorP%,1
;SetEmitterActiveSpan P,500
;SetEmitterBox EmisorP%,1.5,0,0
RotateEntity EmisorP%,0,180,90
StartEmitter EmisorP%
Last edited 2012
Last edited 2012
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