muzzleflash timing

Blitz3D Forums/Blitz3D Programming/muzzleflash timing

cash(Posted 2011) [#1]
I haven't used blitz for some time but have started working on a really basic first person shooter. I have a sprite which displayes briefly when the mouse button is pressed for a muzzleflash. it works "okay" but I need to sort out the timing issues. what happens is when i press the button the sprite momentarily displays and it looks okay except with repeated presses the sprite isn't always shown, I suspect it hasn't finished the last "loop" before I press the button again . The bullet count decreases fine but i don't get a "flash" with every press. It's pretty consistent but not perfect. Any ideas on the best way to do this. I have posted in the past on similar topics but being more critical I can see it is not perfect.

Last edited 2011


MusicianKool(Posted 2011) [#2]
Like this?




cash(Posted 2012) [#3]
Thanks, this could be exactly what I need. Just a bit of tweaking to get it into my code.