memory bank
Blitz3D Forums/Blitz3D Programming/memory bank
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Hello, someone would be so kind to explain that it is a memory bank and its possible uses. |
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A "bank" is basically a handle to an area of memory that you can define/redefine its size dynamically. To write to the bank you use the pokebyte/pokeshort/pokeint commands, and to read you use the peekbyte/peekshort/peekint commands. There are many uses for a bank, but put simply they are just another alternative way to store information. They are very flexible. |
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so it is like variables and constants? |
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Kind of. Think of it as a chunk of memory, of any size and you can store values at any byte offset within that chunk of memory. You could store a single variable if you wanted, or the contents of an entire file. |