Loading Progress?
Blitz3D Forums/Blitz3D Programming/Loading Progress?
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Hi, if someone gives me an idea, I have an animated image that flashes while loading resources. The problem is that I need that is always active, but at the time of loading an object, more specifically the field, the image remains static and I need is that the burden of the objects in the first level but do not affect charging indicator. Any suggestions? |
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Can't. Need threading support for that. |
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The best you can do, is have something animated in-between the individual resource being loaded. for (very simple) example: BBank=CreateBank(512) Sound=LoadSound("Sound.wav") AnimateLoadingImage(0.1) Picture=LoadImage("Pic.bmp") AnimateLoadingImage(0.2) Datafile=ReadFile("Data.dat") AnimateLoadingImage(0.3) D1%=ReadInt(Datafile) D2%=ReadString(Datafile) For IterData=1 to 512 D_Stream=ReadByte(Datafile) PokeByte DBank,IterData-1,D_Stream AnimateLoadingImage(1.0-(0.97/512.0)*IterData) Next Function AnimateLoadingImage(fRatio#) Rect 0,50,GraphicsWidth(),100,False Rect 0,50,GraphicsWidth()*fRatio,100,True End Function |
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There is another way, but it only works for images and data. (not sounds or fonts etc.) But, you have to make your own image loader. When loading an image, progress the image by the amount of time since the last image update. Do this between each pixel loaded. The same goes for custom data files, just update the image every byte instead of every pixel. Hopefully this helps. |