Sound
Blitz3D Forums/Blitz3D Programming/Sound
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Hello, That way there is to know when a sound finished to continue with another, for example I have the Jeep and put the keys to hear the starter motor then the motor liability. A greeting. |
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mysoundchannel=playsound(soundhandle) then use: channelplaying(mysoundchannel) to determine if the channel is currently playing. |
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:) Thanks Men |
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Hi do not know if I'm doing the right thing, but I need to pause a sound and it does not work.If KeyHit(18) Girando_Llaves = 1 -Girando_Llaves If Girando_Llaves = 1 Encendido = PlaySound(Sonido3) LoopSound (Sonido2) Motor_Marcha = PlaySound (Sonido2) ElseIf Girando_Llaves = 0 PauseChannel (Motor_Marcha) End If End If |
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all resolved, the variable had to be global. A greeting. |