Transparency in Mesh
Blitz3D Forums/Blitz3D Programming/Transparency in Mesh
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Hi how do I detect alpha masks in a mesh, because I can not get detected transparency in the tree. Formtat: png mask Alpha |
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Its all about textures, not meshes. Is your leaf a PNG 32 bit with valid alpha channel? Otherwise it needs to be lossless 24 bit with a mask color (not as good) Try the line: TextureFilter "Leaftexture.png" , 11 Or whatever you called it ^^ If you are using mask though you need to look up the filters for that instead. I never use mask because it looks crap. Last edited 2010 |
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dubl post! Last edited 2010 |
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Hi, I greatly appreciate your help, is that translators are crap and sometimes lends itself to misunderstandings. Well I'll tell you that thanks to you I solved the problem, what happens is that I based on a sample blitz3D where the image is not filtered and that had me confused and they do not know if there is a better way but this is the result, I appreciate comments. and if you'd like me to clarify the terms alpha and mask. Greetings |
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looking good!! :D Last edited 2010 |
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DOUBLE post again! DAMN! Last edited 2010 |