see here:
EntityParent FakeCamara,Centro_Auto,1 ;<<<<<< GAME OUT
PositionEntity FakeCamara,0,1.5,-3,1
Repeat
PointEntity FakeCamara,Jeep1
Camara_Libre()
Repeat
elapsed = MilliSecs() - time
Until elapsed
ticks = elapsed / period
tween# = Float(elapsed Mod period) / Float(period)
For k=1 To ticks
time = time + period
If k = ticks Then CaptureWorld
Next
If Calidad <> -1 UpdateShadows Camara1,tween
pxRenderPhysic(60,0)
pxBodySetEntity(Jeep1,Px_Cuerpo_Jeep)
pxWheelSetEntity(Llanta11, PxLlanta1, 1)
pxWheelSetEntity(Llanta22, PxLlanta2, 1)
pxWheelSetEntity(Llanta33, PxLlanta3, 1)
pxWheelSetEntity(Llanta44, PxLlanta4, 1)
pxWheelSetSteerAngle(PxLlanta1,Angulo_Llanta)
pxWheelSetSteerAngle(PxLlanta2,Angulo_Llanta)
CamaraFalsa()
RenderWorld tween
Text_ (0,0,Motor,0,0,100)
pxWheelSetMotorTorque(PxLlanta1, Motor)
pxWheelSetMotorTorque(PxLlanta2, Motor)
pxWheelSetMotorTorque(PxLlanta3, Motor)
pxWheelSetMotorTorque(PxLlanta4, Motor)
Flip Turbo
Control_Auto()
If KeyDown(1)
Estado = True
ElseIf KeyDown(1) = False And Estado = True
Estado = False
Nivel = 0
Eliminar_Nivel()
FreeShadows()
ClearWorld True,True,False
pxDestroyWorld()
Goto Menu_Inicial
End If
If MouseDown(3)
RotateEntity Centro_Auto,0,180,0
End If
;TurnEntity Centro_Auto,0,1,0
;If Y < 0 MoveEntity FakeCamara,-.5,0,0
If KeyDown(208) pxBodyAddForce(Px_Cuerpo_Jeep,0,80,0,1)
Forever
|