Hello, I have an experimental idea i'm playing with, to allow for highly detailed character models with vertex animation using .3ds. The idea is to have multiple surfaces on the mesh, like, one for the forearm, one for the upper arm, etc. A single texture would be put over the whole mesh, the surfs are ust for reference to the vertices. So, using get surface and algerbra, one could smoothly move the entire surface, or just certain verts on the surface. Since a vert can be on two bordering surfaces, this would stretch, the same as a bone animation. My question was whether I could do it *faster* by defining trajectories in blitz in a data block/bank or something, and then having a set of functions update each anim. Just curious if this is viable, you guys know more than me. -K
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