Stretch & Resize Blitz3D window ( awsum stuff )
Blitz3D Forums/Blitz3D Programming/Stretch & Resize Blitz3D window ( awsum stuff )
| ||
Hey all , Been 3 to 4 yrs since I been here , getting back into my Blitz3D again looking to revamp an old App I started years ago . I searched High and low trying to find out how to make the Blitz3D window a stretchable resizable window with the user libs and came up empty handed every time . Well with a little faith I finnaly got it to work ( thanks to msdn web site ). Now some of you might already know how to do this but for others like me who don't , I decided to put up a post for anyone that might be searching for a way to do this . Here it is . " This demo needs the user32.decls file in your Blits user lib folder to work " Pull the sides of the window frame with mouse . Cool stuff Stickman ;STK_Resizable_Window ;11/17/2010 ;Stickman ;Needs "user32.DECLS" file to work . Graphics3D api_GetSystemMetrics% (0)/2,api_GetSystemMetrics% (1)/2,0,2 Graphics3D api_GetSystemMetrics% (0),api_GetSystemMetrics% (1),16,3 ;This is the part that makes it resizable ws_style= $00CF0000 Window=api_GetActiveWindow() blitz_winstyle = api_GetWindowLong(Window, -16 ) api_SetWindowLong(Window , -16, win_style Or blitz_winstyle) ;Thats it camera=CreateCamera() CameraViewport camera,100,100,524,524 cube=CreateCube() PositionEntity cube,0,0,5 tex=Create_Texture() EntityTexture cube,tex ClsColor 0,0,255 While Not KeyHit(1) Cls TurnEntity cube,1,1,1 Color Rnd(255) , Rnd(255) ,Rnd(255) RenderWorld() Text GraphicsWidth()/2,GraphicsHeight()/2,"IT WORKS _ Resizable Window With Blitz 3D",True VWait : Flip Wend ClearWorld() End Function Create_Texture() T=CreateTexture(256,256) SetBuffer TextureBuffer(T) Color 255,0,0 Rect 0,0,256,256,False Color 0,100,100 Rect 10,10,236,236,True Color 255,255,255 Text 256/2,256/2,"((A W S U M))",True SetBuffer BackBuffer() Return T End Function Last edited 2010 Last edited 2010 Last edited 2010 |
| ||
Thanks for sharing, but I kind of don't get it, isn't the window already resizable when you use the Flag "3"? Why do you need those Api calls? Didn't you mean resizeable like this: Graphics3D 640,480,32,2 SetBuffer BackBuffer() Graphics3D 640,480,32,3 camera=CreateCamera() TranslateEntity camera,0,0,-4 cube =CreateCube() light = CreateLight() RotateEntity light,45,45,0 While KeyHit(1)=0 TurnEntity cube,1.3,1.8,2.5 RenderWorld() Flip Wend Please don't take it as hijacking - I just wonder what's the diffrence. Too bad I haven'r got the API decls ready on this terminal. |
| ||
How you been JFK , good to see a few old names still around . OMG , has it been that long since I been into to this , I feel so stupid :). Yes your wright JFK , this code I posted dose basicly nothing ...... Got so lost with CreatwindowEx() command stuff , thought I was making somthing happen that well... already happens on its own . Ooooops need to refresh my memory with the basic stuff first , save myself a lot of trouble and embarrassment . Also just looked at one of my old worklog posts , then looked at the date , Eeeeeeeeeee More like 6 yrs since I been messing with this stuff .... OMG Im getting old . Last edited 2010 |
| ||
You just me made me smile. It's absolutely the same for me. Don't mind about the API calls, it's always a good exercise. If I had to write a userlib decls file right now, I confess I would have to revisit the docs first. Yes, time goes by so fast, I am getting grey hair - but women seem to like it. And the IQ is rising with the years. Who said aging is bad? Enjoy! ;) (OMG I am 43 and I'm still useing "OMG" and smileys...I guess they call it "Peter Pan Syndrom") |