A* DLL for b3d

Blitz3D Forums/Blitz3D Programming/A* DLL for b3d

Virtech(Posted 2010) [#1]
Does a fast dll/wrapper exist for doing A* pathfinding in blitz3d? I did a search but couldn't find anything as a userlib.
Thanks!


puki(Posted 2010) [#2]
There have been people talking of doing a .dll, but I've not seen an end product from anyone.


Yasha(Posted 2010) [#3]
Take a look here:

http://www.policyalmanac.org/games/aStarTutorial.htm

You don't need a DLL for this, and the site also supplies Blitz source to show you how to do it without (I haven't looked at the source but the explanation is pretty straightforward).


Virtech(Posted 2010) [#4]
@Puki - Yes Im aware of that vapourware thread.

@Yasha - Thanks for the link. I really would prefer the A* algorythm to run inside a c++ dll for faster performance. As Im using huge nodemaps in the range of 1024x1024 nodes. I would code the dll myself, but my c++ skills ain't any good.