fragmotion Vs 3dsmax
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I'm wondered about fragmotion it's very ok, but how i can obtain the same results with 3dsmax? there is some tutorial? |
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lots. see youtube. |
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have already seen several tut (video and writed). |
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What exactly are you trying to do ? Fragmo is awesome if you have a ready made model and want to animate it (although these days i prefer blender) but 3dsmax has a powerful modeller/animator too. What is it you want to output? |
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ok my problem it's about deformation of the mesh when animating or about uncomplete mesh fit around the biped that max don't make automatically |
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Hi Vivagioci, (ciao) if you like I can provide you some more info about blender, max and fragmo. I have been using most of them, as well as maya, zbrush and so on. I can advice that it's hard to well know any of them, but i can share some info with you... Ciao, jTassinari Last edited 2010 |
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Hello, you definitely 3d max, in fragmotion b3d files you export them as a single unit, and do not export the groups, just as only a matter of familiarity with the environment and will work very well. |
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ok jtassinari (ci sono!). i think that max it's the best for all task but when i use skin modifier and biped it's very difficult. hovewer i want use only 3dsmax. so i have some ebook on it if you want i can share it with you. pay attention hovewer i use 3ds max very well. |
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i've had best results from using max 9+ is to export to FBX then use fragmotion to convert to b3d. seems to work very well. |
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fragmotion no groups... |
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Ciao vivaigiochi, can I send you a mail to your registration mail address to contact you? Ciao, jTassinari |
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ok jtassinari but remember i use it for work reasons... so take cure of that you must send to me. we can collaborate yes |
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now i have solved the problem. Need use paint weight vertexs to make all right. so 3dsmax become the max :-) |