Big Lines Coming From My Meshes

Blitz3D Forums/Blitz3D Programming/Big Lines Coming From My Meshes

Whats My Face(Posted 2010) [#1]
So I've been working on a game and noticed that for some of my meshes big lines come out of some of my meshes. Whats more is that this only happens on some computers, on others its completely fine. Some information that might help is that this only happens with meshes that are animated and that I personally have worked on in Blender and then exported to the .b3d format. Has anybody else had this problem because its really starting to bug me.


Leon Drake(Posted 2010) [#2]
hmm are there some vertices not being properly skinned to a bone?


Whats My Face(Posted 2010) [#3]
Its definitely got a polygon shape to it. See here:

http://www.flickr.com/photos/52382093@N06/4824430134/

But I don't know why improper skinning would only cause problems on some computers. Another thing I noticed was that the polygons coming out of the mesh seemed to be the last in the drawing order so they were drawn over everything else.


Ross C(Posted 2010) [#4]
Sounds like a dodgy vertex position. What format is the mesh in? And if you can send me the mesh in question, i can examine it in my 3d modeller.


big10p(Posted 2010) [#5]
Yeah, looks like a vertex coord is being calculated to NaN. Not sure why it'd work on one PC and not another, though.