increased Vertex functionality
Blitz3D Forums/Blitz3D Programming/increased Vertex functionality
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I would like to be pointed in the right direction for this or to a userlib that can already do this. I need to be able to manipulate the internal vertex array/list of a mesh so that I can manipulate it as one could with any array. This way i can reconstruct a mesh in a very coherent way as well as add properties to individual vertex's (IE. a multi-dimensional array), quickly. Thanks! |
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FastPointer will let you have direct access to memory from B3D, which is useful for this. To see what you're peeking and poking, take a look at the structure tables. The vertex array pointer is in the surface struct. |
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Question is what properties you would want to add to individual vertices cause they have all properties, nothing for you to add (DX7 has no FVF just in case) |