integrating files with the exe?
Blitz3D Forums/Blitz3D Programming/integrating files with the exe?
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I have a large jpg file, and I would like to get it into the exe code, so instead of having Game.exe 100kb Pict.jpg 900kb To have a single file: Game.exe 1000 kb. Of course, I need the pointer to pass the "inserted" jpg file as if it was loaded... |
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Use UPX |
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Use UPX UPX is only a file compressor. |
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http://www.blitzbasic.com/toolbox/toolbox.php?cat=10 Try Blitz Media-Linker first. |
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Dimas: Look on any reputable shareware site under developer tools. You will find numerous programs that can handle what you want. |
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Arghh.. Not UPX, MoleBox. Sorry But it seems its price grows every year. |
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The thing is that I want to "hide" my image. The problem is that it is really a texture. I tried http://www.blitzbasic.com/codearcs/codearcs.php?code=2633 but it only encodes/decode images. I am trying with textures but it doesnt work. Blitz Media Linker seems to do the trick, but 1.- Lionk does not exists anymore 2.- Author web is in german 3.- Author web seems not to have it, just programs for pure basic. Any hint? |
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Any hint? Dimas: Look on any reputable shareware site under developer tools. You will find numerous programs that can handle what you want. Arghh.. Not UPX, MoleBox. Sorry Dimas would probably want the old/classic version. The price changed so much because it quit being a simple packer and turned into a virtualization/sandboxed solution like ThinApp. But it seems its price grows every year. |
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Just want an "easy" (and free) way to hide my texture file. One option could be to include the file inside the exe, another one, create a encoded version of the file, so It can not be loaded. Still looking at PackMaker... |
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This works with any file type. http://www.blitzbasic.com/codearcs/codearcs.php?code=2696 However, be careful with large files or files that are large when uncompressed (for example, mp3 files etc.) as memory gets gobbled up while it's being processed. |
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Thank you all guys, at the end, it seems PakMaker did it for me. |