Quick question

Blitz3D Forums/Blitz3D Programming/Quick question

MusicianKool(Posted 2010) [#1]
How many triangles can a single mesh have, or is it hardware/memory related?


Leon Drake(Posted 2010) [#2]
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Kryzon(Posted 2010) [#3]
Blitz3D uses Direct3D 7. Therefore, we have to deal with its own imposed limitations.

The number of triangles shouldn't pass 32767.
The number of vertices cannot pass 65535.

Check the "Sample hardware capabilities" table in this article:
http://www.multiversemmo.com/site/w/index.php/Creating_Assets_for_a_Wide_Range_of_Hardware


Warner(Posted 2010) [#4]
This implies that if multiple triangles share vertices, you can have more triangles than if each triangle uses it's own vertices. (welded vs unwelded)


big10p(Posted 2010) [#5]
I think it's more like a 32k triangle/vertex limit per surface, before you start getting problems.