Multiples sprites with same image...
Blitz3D Forums/Blitz3D Programming/Multiples sprites with same image...
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I have a image (a star), and I want to draw multiple version on screen (starfield). How can I have 100 sprites with the sane images? Expansion kit: The star image is composed of 10 frames, I can have this multiple frames just as a single bmp files (as the ones loaded by loadimageanim) or a bunch of files as star001.bmp,... star010.bmp). I want them as sprites as stars can be overlaped (some kind of particle system). BTW, if there is an easy system to do it, you re welcomed. :D |
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First, create a single sprite, than use CopyEntity to create multiple instances of it. About the other question: there is no LoadAnimSprite. However, there is LoadAnimTexture. After loading the texture, use EntityTexture to assign the texture to the sprite. |
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Thank you! |