Texture Distance Blurring (disable?)

Blitz3D Forums/Blitz3D Programming/Texture Distance Blurring (disable?)

AvestheFox(Posted 2010) [#1]
Okay, so I figured out how to make my textures pixelated (needed for that retro feel) but now I have a new problem...



Textures seem to blur out the further away they are from the camera. While it looks cool, its just not what I want, and I have no clue how to disable it.

Any sugestions? Is it possible? I have some of the DirectX dlls in my B3D userlibs folder if that helps much.


RifRaf(Posted 2010) [#2]
after your graphics3d() call

cleartexturefilters()


AvestheFox(Posted 2010) [#3]
that worked. thanks :)

of coarse, now I feel just silly for even asking such a simple question to something I should have already known :P (B3D user since 2002)


GIB3D(Posted 2010) [#4]
I've recently seen the power of flag 256 (for textures). It loads the texture into VRam and it looks crisper, faster too.


Vorderman(Posted 2010) [#5]
If you use DDS textures then you can specify how many mip levels and what filtering they use when you save the texture, which then overrides Blitz's default mip-mapping.

Also, if you buy Fastlibs then you can manually adjust the mip-mapping / filtering from within your code so you can get much nicer texturing.


AvestheFox(Posted 2010) [#6]
thanks! I'll look into these tips :)