Showing Text with the WaitKey() command

Blitz3D Forums/Blitz3D Programming/Showing Text with the WaitKey() command

jigga619(Posted 2010) [#1]
;Every time I use the Waitkey() command I cannot show text
;What I want is to SHOW text while using the command
;for example....I want the game PAUSE until a user presses a
;key, which I can already do, but I want TEXT to be shown
;while the game is paused......look at the example





SeedRnd (MilliSecs())

Graphics3D 800,600

While Not KeyDown(1)


a=a+1

Text 20,20,a



If a=100;I want the screen to show "press any key to end the game"
Cls

Text 20,20,"Press anykey to end"

;the program does NOT show press anykey to end


WaitKey()

End
EndIf





RenderWorld

Flip
Cls

Wend


Sauer(Posted 2010) [#2]
Call Flip before the Waitkey(), which will flip the buffers and make the text visible.


D4NM4N(Posted 2010) [#3]
Or draw it to frontbuffer if you want to leave the backbuffer unchanged. But dont forget to switch it back again!