Boundries
Blitz3D Forums/Blitz3D Programming/Boundries
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I'm using rectangle boundries to keep the player character in my game from going off screen and places that may look strange. But, I was wondering, how do I make it so that when my character collides with the rectangle, they'll always end up in the same amount of distance, even if I move the rectangle? By the way, I'm using BlitzPlus. Thanks |
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Perhaps move the character only one pixel at a time? |