Converting From .b3d to .x or .3ds

Blitz3D Forums/Blitz3D Programming/Converting From .b3d to .x or .3ds

Whats My Face(Posted 2010) [#1]
I was wondering how I would do this. I've tried several programs such as milkshape and DeleD but most only export to .b3d and not import. And the problem with DeleD is that it doesn't support .png which is the format of the textures for the model. Anyone know of a solution?


Matty(Posted 2010) [#2]
Change your texture format to bmp.
Then when exporting to b3d change it back to .png but rename the extension from .png to .bmp and blitz3d (not blitzplus) will read it in correctly.


Ross C(Posted 2010) [#3]
Ultimate Unwrap should do this this no problem. However, it's not free, but costs around £30? Very good app for the money!

There is also a .x convertor in the code archives.


Kryzon(Posted 2010) [#4]
Well, fredborg's website has a 3DS Max B3D importer (works perfectly, you just need to reload and re-apply the textures):

http://www.frecle.net/index.php?show=&section=giles&sub=download

Go to the bottom of the page.

PS: You need 3DS Max for that, obviously.


Dreamora(Posted 2010) [#5]
if it is for a static model, I would go with Gile[s] also on fredborg's page, especially since its free (I would even do the lightmapping in Gile[s] not DeleD)

For animated models, if you just need B3D for something like the texture, UU3D as mentioned above or fragmotion will do the job just as well.