Blitz3D Update 1102 Now Available...
Blitz3D Forums/Blitz3D Programming/Blitz3D Update 1102 Now Available...
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Hi, Blitz3D update 1102 is now available from the 'product updates' page of the 'Account' section. This version improves the performance of entities with many animation key frames. Please let me know here if you have any problems with the update. (Note: Any 'struct hacking' libs may have to be modified to deal with the fact that an internal std::list has been changed to a std::map). |
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thx mr sibly |
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Wow, thanks a bundle mark! Look forward to checking it out :D |
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wow, blitz3d is still being updated, thanks mark |
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thanks mark! ;) |
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Thanks for the update. |
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Thanks for the update. |
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...thank you! |
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... Thanks for this update =) Thanks for keeping blitz3d on :D ... |
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Thank you, Mark :) |
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Say Mark, how difficult would it be to add collada support to Blitz3D? |
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Problems with new update as reported by CHI: http://www.blitzbasic.com/Community/posts.php?topic=87823 |
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(Note: Any 'struct hacking' libs may have to be modified to deal with the fact that an internal std::list has been changed to a std::map). Thanks for this support & help! I would buy a "Blitz3D 2" Edition (bmax mod (crypted?)) for $150 as starting price. Wanted features: DirectX10/OpenGL _or_ real 64Bit support. Unwanted features: support for (old) 'struct hacking' libs. DirectX10/OpenGL: Please do a complete engine reset (Max3D is a real good base!). I did not worry about falling back into the features state as in the first version of blitz3d. Oh man, Mark.. you have so many ways.. what the.. blitz 3d edition should not going death by lack of compatibility. MiniB3D is good but Blitz3D is powerful, fast and features good 2d pixel manipulation and so on. The last part i do miss in MiniB3D. 2D as 3D is fast, with 2d pixel manipulation i can use/generate/animate dynamic procedual textures and so on. I think, Blitz3D is here better than BlitzMax. (seeing all this as customer n00b) remove real support for Blitz3D is a fatal error. Ok, optimize animation routines can be hard. I think it is nothing compare to a Blitz3D 64bit DirectX10 Edition. The hard work on optimizing the animation routines is senseless, i give Blitz3D 3 years and it only works on real old systems. All efforts are senseless, so long there no compatibility is given. I hope you create at least a 64-Bit edition. So i can do a DirectX to OpenGL Wrapper into the game-installation-package and it runs on Windows 8 with DirectX 12. How many money must i give you, to do the work? $10.000 per year? I would donate ~$80 per month. I think, i am not the only one, wich will donate the development. |
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While its not 64bit support - so far everything I've done in b3d works fine on my Windows 7 Premium 64bit installations on my laptop and gaming PC - some slight issues with windowed mode and aero - but I don't intend really for the projects to be used in a window anyhow. |
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After I updated, I'm now getting an error with FastExtension at the new SetBuffer function (FastExt's SetBuffer function). |
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(Note: Any 'struct hacking' libs may have to be modified to deal with the fact that an internal std::list has been changed to a std::map). nice update, thx mark |
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Thanks for the update Mark, I'm still having fun with B3D & some of the excellent physics libs doing the rounds. |
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I would donate ~$80 per month. I think, i am not the only one, wich will donate the development. Count me in, ShadowTurtle! I'd love to see that. Either a BB3D 2.0 with new DX (and/or OpenGL) or a usable module for BMax. |
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I would donate too. You can count me. |
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Yeah - we're back to the 'I'd buy it again'. And I would, too. |
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Count me too. By the way, thanks Mark for the updates. |
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Thanks Mark. Yep I see the new bug in FastExt with the SetBuffer_ command. |
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Update to 1.103 and the new 1.14 retail release of FastExt and you should be good to go. |