Multi Texturing

Blitz3D Forums/Blitz3D Programming/Multi Texturing

Oiduts Studios(Posted 2009) [#1]
Can someone please tell me what is wrong with this, i have never worked with multi texturing.. This results in a blend of grass and stone, and a perfect side walk, Can someone give me some advice on how to get rid of the stone\grass blend.( I have been looking at the examples but they seem to not work with this )

tex0=LoadTexture( "rock2.png" )
	TextureBlend tex0,2
tex1=LoadTexture( "walkways.png" )
	TextureBlend tex1,3
	tex2=LoadTexture( "grasshi2.jpg" )
	TextureBlend tex2,3
	;EntityTexture land,tex2
	ScaleTexture tex2,.01,.01
	ScaleTexture tex0,.01,.01
	
	EntityTexture land,tex1,0,0
	EntityTexture land,tex0,0,2
	EntityTexture land,tex2,0,1



_Skully(Posted 2009) [#2]
I believe you need to use brushes to do multitexturing


Oiduts Studios(Posted 2009) [#3]
Um well look at this