Game time
Blitz3D Forums/Blitz3D Programming/Game time
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So i am trying to get a working clock for my game but i have a problem, the time for the sky works on 360, so i am wondering if someone can help me convert this into hours and mins, if i have not given enough information then please ask. Great thanks. |
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So you have a value between 0 and 360 and you want to convert that into a value from 0 to 24, is that correct? Then the answer is going to be FloatHours#=Degrees/15.0 Hours%=Floor(FloatHours) You may or may not want to subtract 12 from Hours at this point, depending on whether your sun is up or down at 0 degrees. We need FloatHours because we need the remainder in a moment to calculate the minutes. So then for minutes you have Minutes%=60*(FloatHours-Hours) Is that what you were after? |
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wow, it works perfectly thanks, that saves me a lot of time. |