2d over 3d

Blitz3D Forums/Blitz3D Programming/2d over 3d

RGF(Posted 2009) [#1]
Hi

Old problem... just asking to see if someone has found new solutions:
When displaying 2d text or graphics over 3d, fps drastically drain

Known solutions yet: fast text lib, using sprites, jf_text

Anyone knows new stuff?

greets


Yasha(Posted 2009) [#2]
Why do you need new solutions?

Use Draw3D. Tried, tested, without question the best way to use 2D in Blitz3D.


Rroff(Posted 2009) [#3]
If you _absolutely_ have to use 2D commands... create a buffer image and render the 2D commands to that at a lower updaterate i.e. 30hz (I usually tie it to the timing/tween code update) but draw this image buffer to the screen every frame.


Matty(Posted 2009) [#4]
nsprite2 works well.