Physx

Blitz3D Forums/Blitz3D Programming/Physx

Oiduts Studios(Posted 2009) [#1]
So i have been searching around the forums lately looking for good physics libs, i have found that physx works with B3D and downloaded 2 demos form here http://forum.xors3d.com/viewtopic.php?f=11&t=128
The good thing is that the exes work but the bb files do not. Apparently the zip does not include decls, only dlls. Does anyone know where to get these?


GIB3D(Posted 2009) [#2]
Here is this. http://xors3d.com/depository/folder/26-%5Bphi%5Dsics


Oiduts Studios(Posted 2009) [#3]
YES! this is awesome thanks


_PJ_(Posted 2009) [#4]
I found these floating around on my HD, I have no idea if they are an up-to-date version or anything, though...




Oiduts Studios(Posted 2009) [#5]
Nice, thank you malice i have been looking for commands but havnt got any luck until now.


Xaron(Posted 2009) [#6]
Unfortunately there is still no documentation and the samples are crashing here and there... :(


FlagDKT(Posted 2009) [#7]
I'm using Rubux Physx on my game, but I have to say that it is bugged and I think it has been discontinued...


Xaron(Posted 2009) [#8]
It works now. There are new decls files:

http://forum.xors3d.com/viewtopic.php?f=11&t=82#p1036


FlagDKT(Posted 2009) [#9]
Yes but still bugged...


GIB3D(Posted 2009) [#10]
I did notice that the installer for PhysX that's on the Xors3D site gives a buggy PhysX. It wouldn't let me use certain functions like pxBodyCreateTriMesh (I think that's the name) and some others. Luckily I got on to rubux.net and downloaded the older PhysX and it works fine. I can put it up on filefront.. or fileplanet.. whichever one I use (I can never remember) if you want to download it.


FlagDKT(Posted 2009) [#11]
Yes, the samples work fine...


Guy Fawkes(Posted 2009) [#12]
@gia_green_fire, could u please post the zip of the old physx and demos? i cant find rubux anywhere.. i mean i did, but it will NOT work anymore..


GIB3D(Posted 2009) [#13]
Ok I'll put it up :)


GIB3D(Posted 2009) [#14]
Old PhysX That Actually Works
It has PhysX, the examples, and the help files.


And can someone tell me if this translation of a russian named folder in the examples really means "determine time". Google Translator


Guy Fawkes(Posted 2009) [#15]
gia, it didnt work.


Guy Fawkes(Posted 2009) [#16]
edit. nvm. it works. must have been a glitch. excellent work, gia_green_fire! ^^


Guy Fawkes(Posted 2009) [#17]
@gia_green_fire: how can i use this code to add an animated mesh to the water with physics added to it, like i can w/ a cube or a sphere?

basically, i want the animated model to do the same thing the cube / sphere does.

here's the code i edited from the water demo:



if u need the dwarf model, let me know. the function to look at is "Function AddAMesh()"

thanks! :D


Xors Team(Posted 2009) [#18]
@GIA_Green_Fire_
And can someone tell me if this translation of a russian named folder in the examples really means "determine time".

http://translate.google.com/translate_t?prev=hp&hl=en&js=y&text=%D0%B2%D1%80%D0%B5%D0%BC%D0%B5%D0%BD%D1%8B%D0%B5&file=&sl=ru&tl=en&history_state0=#ru|en|%D0%B2%D1%80%D0%B5%D0%BC%D0%B5%D0%BD%D0%BD%D1%8B%D0%B5

PhysX Wrapper for Blitz3D - http://forum.xors3d.com/viewtopic.php?f=11&t=212


GIB3D(Posted 2009) [#19]
Oh so it means "temporary", that makes sense. Thanks for the link to the setup. Setup_1.2.exe didn't work correctly. Is it because it's supposed to be used with Xors3D?


Xors Team(Posted 2009) [#20]
Setup_1.2.exe didn't work correctly. Is it because it's supposed to be used with Xors3D?

Yes, Blitz3D and Xors3D uses different decl files (but same dll).