Some updates in Xors3d

Blitz3D Forums/Blitz3D Programming/Some updates in Xors3d

Xors Team(Posted 2009) [#1]
Hi Blitz3d Community.
If you missed our introduction then here it is http://blitzmax.com/Community/posts.php?topic=86061
We decided to inform you about some updates in Xors3d.
1) Ñoncatenation of some circumstances forced us to repair the collision system (CS) and it's in line with Blitz3d's CS.
2) We have written an article "Shaders in Xors3d. First steps". We hope it will help you to learn shaders and their use with Xors3d. You can download it here http://xors3d.com/depository/folder/49-docs-and-articles
3) A new particle system. Samples are coming soon.
4) New ports of Xors3d - for PureBasic and C#. They are unofficial, but we try to control the process of their development.
Port for PureBasic http://pb.xors3d.com
Port for C# http://cs.xors3d.com
The design of sites is a little bit modest :D but we'll modify it in a while.


BLaBZ(Posted 2009) [#2]
Great news!
Is multi-threading in the works? and will this be automatic?
cheers! =D


Xors Team(Posted 2009) [#3]
What do you mean by "automatic multi-threading"?


Naughty Alien(Posted 2009) [#4]
..very good..


BLaBZ(Posted 2009) [#5]
Blitz3D doesn't support multi-threading, just wondering if there would be a way to incorporate it with the Xors engine and get it to work with Blitz3D?


Gabriel(Posted 2009) [#6]
What effects does Xors3D support without using external shaders?


Guy Fawkes(Posted 2009) [#7]
B-LAbZ,

if u mean sql multithread, Mahan made 1 in the custom scripts submissions archive here :P


MikhailV(Posted 2009) [#8]
@B-LAbZ: Read this - http://blitzbasic.com/Community/posts.php?topic=83420 and check in fastlibs.com - http://fastlibs.com/download.php?id=fastpointer_1_00.zip


Xors Team(Posted 2009) [#9]
Gabriel
What effects does Xors3D support without using external shaders?

At this moment only shader effects are supported. But we plan to add FFP effects (like FastExt).


Gabriel(Posted 2009) [#10]
I don't mean fixed function pipeline stuff. Perhaps I'm not using the correct technical term. I mean what effects are available using only internal shaders which are precompiled, don't have to be distributed or tweaked, but are already embedded into the engine.


Xors Team(Posted 2009) [#11]
Gabriel
I mean what effects are available using only internal shaders which are precompiled, don't have to be distributed or tweaked, but are already embedded into the engine.

Shadows and Deferred Render.


Gabriel(Posted 2009) [#12]
Thanks for the info.