Water/Terrain Z-Axis

Blitz3D Forums/Blitz3D Programming/Water/Terrain Z-Axis

Chroma(Posted 2009) [#1]
Did anyone come up with a solution for the water and terrain fighting? I've finally got some super terrain going and i'm wondering if anyone finally solved this or has any pointers? I tried WBuffer True and no dice.


Stevie G(Posted 2009) [#2]
What works for me is using a segmented quad or plane and applying additive rather than alpha blending.


Ross C(Posted 2009) [#3]
Additive blending works for me too.


Chroma(Posted 2009) [#4]
Cool, I'll try it out later tonight. Thanks guys.