Okay, the problem is that you are assiging the Type 'Mode' entity for each Type instance to the same "bullet mesh"
easy_bullet(i)\Model = bullet_001_mesh
So all of your Bullet Tpe instances will refer to the same actual 3D model.
I'm not sure on why you have so many different bullet meshes, or if that's even relevant for this problem, so assuming you DO want all your Bullet types so far to have an entity that appears as a copy of "Bullet_001.x", Then simply ensuring the Type field of "\Model" holds its own copy rather than the actual Bullet_001 mesh should do the trick:
Just change the line I quoted above to:
easy_bullet(i)\Model = CopyEntity(bullet_001_mesh)
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