create cube parent
Blitz3D Forums/Blitz3D Programming/create cube parent
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Hi, I would like to know how to use the createcube() and make it a parent of other cubes. Im trying to make a cube game with sections made of cubes to make one big cube, something like the rubiks cube. Please Help... Thank You. |
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You are probably best parenting multiple cubes to pivots as opposed to each other. |
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I'd suggest by making the 'Big Cube' just a pivot, since it wont actually exist as a 3D object, but just to represent all of the little cubes as a wholeGlobal ChildCubes[8] Global BigCube=CreatePivot() For n=0 to 7 ChildCubes[n]=CreateCube(BigCube) ---edit--- like Puki sugegsted 2 seconds efore me :P |
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Oh, that's actually pretty easy if you know how. Just create your parent cube first, then create the other cubes as children. Like this:;Create the first parent cube Global Cube1 = CreateCube() ;Now create the others & assign Cube1 as their parent Global Cube2 = CreateCube(Cube1) Global Cube3 = CreateCube(Cube1) ;... And so on. Repeat as needed. An alternate method is to use EntityParent(), like so: Global Cube1 = CreateCube() Global Cube2 = CreateCube() EntityParent Cube2,Cube1 Hope that helps! |
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How do I rotate all the cubes together using the pivot just like the rubiks cube? this is what I have so far.. it only rotates that one cube.. Dim cubes(16) P_cube = CreatePivot() For i = 0 To 15 cubes(i)=CreateCube(P_cube) Next PositionEntity cubes(2),0,0,5 PositionEntity cubes(3),2.2,0,5 While Not KeyDown( 1 ) mx = MouseX() my = MouseY() RotateMesh cubes(1),mx,my,0 RenderWorld Flip Wend |
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to rotate the whole lot as one, just rotate the pivot :)RotateEntity P_Cube,mx,my,0 |
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Yes, and as Malice shows, be sure to use RotateEntity instead of RotateMesh! Else your mesh data gets deformed.. |
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Yes, and as Malice shows, be sure to use RotateEntity instead of RotateMesh! Else your mesh data gets deformed.. I only put RotateEntity as I didnt expect RotateMesh to work on the Pivot lol. |