Entityalpha MAV please check it

Blitz3D Forums/Blitz3D Programming/Entityalpha MAV please check it

FlagDKT(Posted 2009) [#1]
It was 2 years ago that I encountered a bug, using Entityalpha on a Skinnedmesh with two materials, one of them with an alpha surface.
In the example the entity should fade to zero, but it does a mav.
There's also a problem applying entityalpha on a skinned mesh copied with copyentity.
Could please someone please check the attached file and tell me if I'm doing something wrong?Maybe wrong settings on export?uhmm..

Code+Model ** HERE **


Warner(Posted 2009) [#2]
I don't get any bug. However, the EntityAlpha doesn't work either. I'm using v1.98


GaryV(Posted 2009) [#3]
I don't own B3D, but I do know 1.98 is at least two versions behind what is current. Perhaps the problem is fixed in newer versions?


MadJack(Posted 2009) [#4]
FlagDKT

Using the B3D Tweak Utility, it looks like the mesh's two surfaces are set to 'vertex color'. Turning off that flag saw the mesh copies properly fading.


FlagDKT(Posted 2009) [#5]
Warner: Indeed :)
MadJack: That proves it is a bug...


MadJack(Posted 2009) [#6]
Well - if a surface is set to vertex color, then you'll need to directly adjust vertex alpha to get the fading you want(?).

Do you need your surfaces set to vertex color in the first place?

Also, what's your graphics card specs?